i agree with Rob about smoothing it, but you're going to need to add a lot of polys to keep it still flat and rectangular. the plug looks the best to me. cord's also a little short. good start though.
Increase your polycount on the wire to make it more round. Also add some specularity on the wire to get some clossy shine on it for a more realistic effect. Most of the controllers are made of plastic; use your settings of the floor on the controler model mesh to get a more plastc feel to the overal texture! I like your lighting!
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Ryan Taylor 12 Feb 2006
i agree with Rob about smoothing it, but you're going to need to add a lot of polys to keep it still flat and rectangular. the plug looks the best to me. cord's also a little short. good start though.Rob Slijkhuis 18 Sep 2004
Increase your polycount on the wire to make it more round. Also add some specularity on the wire to get some clossy shine on it for a more realistic effect. Most of the controllers are made of plastic; use your settings of the floor on the controler model mesh to get a more plastc feel to the overal texture! I like your lighting!T.D. Ruley 16 Sep 2004
the buttons could be a little more raised and the cord could be longer BUT it's a cool piece of nastalgianaomi valdivia 16 Sep 2004
composition is kind of stale, I would activate it, I like the clean lines thoughstan jones 16 Sep 2004
have never seen one of these good work