30 Comments (Page 2)

Richard K 24 Apr 2005

Richard K 24 Apr 2005

Richard K 24 Apr 2005

Richard K 24 Apr 2005

Richard K 24 Apr 2005

Richard K 24 Apr 2005

Richard K 24 Apr 2005

Richard K 24 Apr 2005

Making a mesh as one object is time consuming. I always use seperate objects and I link them in the heirarchy. Immobile parts are linked as "Sisters" and movables (turrets) are linked as "Children". Remember this when making turrets too... your barrels will be moving so think ahead with linking.

Put most of the detail into your textures, otherwise it will krank up your polycount, making rendering very slow.

Hope you enjoyed this one, check out my other post here on Anime Warship (How I do this) to see how I do the indentations in the hull and other details not seen here.

Richard K 29 Apr 2005

Final Render of a variant Space Battlecruiser (no armor skirting)

Hinsel Scott 01 May 2005

really nice work richard. thanks for sharing! be cool to see some Mechs from you!

keep creating!

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