try putting a large sphere in the scene, cutting it in half so it's just a dome, and projecting the map cylindrically around it. you may want to notch up the ambient color of whatever you're mapping it from. it really does look good, though. also, i don't know why, but when i render out in MR using FG and an HDRI, i can never get that shadow you have. any help?
This is a piece of art in my opinon...after all I don't know a lot of people (with out a lot of experince) that can get a sphere to look this real...IT looks like a piece of candy or a glass bead.
Anonymous Guest
11 Nov 2005
500 you say? Thanks.. I use maya also, and I never could really get it life like.
Well, not bad at all... Working with HDRI is not that easy as many people think, so - this work is cool. This is probably Maya render, an if so - I'm not sure if you were using 'final gathering' in it's full scale (thinking about radius and min and max factors, bla, bla, bla). Never mind - this is more than good.
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ismail abed 11 Oct 2006
ur absolutly right! hdri is amazing! makes models look very realistic! 100+Ryan Taylor 12 Feb 2006
try putting a large sphere in the scene, cutting it in half so it's just a dome, and projecting the map cylindrically around it. you may want to notch up the ambient color of whatever you're mapping it from. it really does look good, though. also, i don't know why, but when i render out in MR using FG and an HDRI, i can never get that shadow you have. any help?Trinton Garrett 13 Nov 2005
This is a piece of art in my opinon...after all I don't know a lot of people (with out a lot of experince) that can get a sphere to look this real...IT looks like a piece of candy or a glass bead.Anonymous Guest 11 Nov 2005
500 you say? Thanks.. I use maya also, and I never could really get it life like.Darko Dautovic 05 Nov 2005
Well, not bad at all... Working with HDRI is not that easy as many people think, so - this work is cool. This is probably Maya render, an if so - I'm not sure if you were using 'final gathering' in it's full scale (thinking about radius and min and max factors, bla, bla, bla). Never mind - this is more than good.