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Belakor
by
Lorenzo Nuvoletta
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Lorenzo Nuvoletta
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Added 27 Sep 2004
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I have done this model for a videogame (Neverwinter Night)with 3D Max.
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Tags
3D Rendering
Computer/Digital
Fantasy/Mythical
3d
max
belakor
shadow
videogam
4 Comments
Anonymous Guest
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Anonymous Guest
24 Nov 2006
Bravo. Io non ho usato le ultime versioni di 3DSMax, ma secondo me per la modellazione di creature organiche Maya e persino Lightwave sono superiori. Se non l'hai giĆ fatto, cerca di imparare a usare Maya. Francesco da Poggio Vallesana.
Dawn Landrum
17 Oct 2004
You are very skilled at what you do. Please feel free to visit my portfolio any time.
T.D. Ruley
29 Sep 2004
much better with a background
Danny Chabino
27 Sep 2004
I'm a big fan of NWN. Great model! A shame you won't be able to see all the detail you've given it once it is the small size used in the game.
4 Comments
Anonymous Guest 24 Nov 2006
Bravo. Io non ho usato le ultime versioni di 3DSMax, ma secondo me per la modellazione di creature organiche Maya e persino Lightwave sono superiori. Se non l'hai giĆ fatto, cerca di imparare a usare Maya. Francesco da Poggio Vallesana.Dawn Landrum 17 Oct 2004
You are very skilled at what you do. Please feel free to visit my portfolio any time.T.D. Ruley 29 Sep 2004
much better with a backgroundDanny Chabino 27 Sep 2004
I'm a big fan of NWN. Great model! A shame you won't be able to see all the detail you've given it once it is the small size used in the game.